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2022-11期

面向视障人群的无障碍桌游产品设计研究

单位:中国美术学院     作者:王之翰,尤镛,方子浩     来源:工业设计杂志     时间:2022-11-28

摘 要:文章以视障人群为研究对象,分析了他们的生理以及心理特征,并结合无障碍设计和桌游阐明了无障碍桌游产品的概念和设计的必要性,总结了面向视障人群的无障碍桌游产品设计思路。文中特别指出为了给予视障人群更加流畅有趣的游戏体验,设计师需在桌游产品开发之初充分考虑整体游戏规则和操作、信息感知对称,并对其中交互机制的设置进行多次用户测试和调整。此外,设计实践立足于触觉在感知外物时发挥的作用,通过棋子棋盘形体、grasshopper的参数化纹理设计、模块化的游戏方式实现了桌游产品的易玩性和益玩性,同时保障了游戏信息传递时的畅通性,期望在未来能为其他无障碍娱乐产品设计提供新思路。

关键词:视障人群;无障碍;触觉交互;桌游设计;思路


中图分类号:TB472 文献标识码:A

文章编号:1672-7053(2022)11-0055-03


Abstract:This paper takes visually impaired people as the research object, analyzes their physiological and psychological characteristics, and expounds the concept and design necessity of barrier-free board game products combined with barrier-free design and board games, and summarizes and ideas of barrier-free board game product design and development for visually impaired people. In particular, this paper points out that in order to give players a more smooth and interesting game experience, designers should fully consider the overall game rules and operations, information perception symmetry, and conduct multiple user tests and adjustments on the setting of the interaction mechanism at the beginning of the development of board games. The design practice developed in the following part is based on the role of touch in the perception of external objects. Through chessboard shape, parametric texture design of Grasshopper and modular game mode, the easiness and benefit of board game products are realized, and unobstructed transmission of game information is guaranteed. It is expected to provide new ideas for the design other barrier-free entertainment products in the future.

Key Words:Visually Impaired People; Accessibility; Tactile Interaction; Board Game Design; Ideas